Andy's Art and Whatever

Tuesday, August 26, 2008

Mega Man III on your Cellphone

So... many arcade games on your cellphone have not translated over very well. Slow graphics, poor programing, and bad button mapping have made some awesome games just downright shit on your phone.

But things seem to be turning around. Sonic the Hedgehog is actually VERY playable, using only 1 button to jump and the keypad to move. This button schematic is what more games need to incorporate.

Mega Man is not new to phones either. He’s had Mega Man 1 and 2 on the phone prior, and both games, while decent adaptions, had horrible button mapping. For example if you wanted to jump right you had to press 3. If you wanted to jump up you had to press 2. To jump left press 1. That’s already annoying and frustrating. Making tight jumps on platforms with a button scheme like that is just downright impossible. But luckily, Mega Man III changed that.

Taking a nod from Sonic, Mega Man now only uses 1 button to jump, 1 button to fire, and one button to slide. Simple. Easy. Effective. All of the stages are represented almost 100% perfect, and if you’re a fan of the old NES classic, you won’t be disappointed. There are also a few changes which help you along.

There are checkpoints, naturally, so you don’t have to redo the whole level over again if you die. Those damn disappearing + reappearing blocks are just static platforms now and you don’t have to worry about them giving away underneath you. The game automatically saves if you beat a boss, so even if you die you won’t have to redo all of the bosses over again. After each Dr. Wily stage your health and weapons power come back so you don’t have to “conserve” energy like you did on the NES.

Of course there are a few minor faults too. Some enemies are almost impossible to hit. Some jumps can’t be made, forcing you to wait till you have the Rush Jet to fly over them. And some bosses seem to be ridiculously hard, even with the right weapon. The music, while very faithful adaption of the game, fades off and then replays instead of just having a continuous looping audio file. There is no sound FX. And finally, the biggest fault I think, is that the ending has been changed somewhat to fit better with Mega Man’s time line.

Overall though, for a cellphone game, this is DEFINITELY worth it. Seems like the little blue bomber is making a comeback recently!

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